![]() ![]() The only issue I sometimes had is that with a lot going on in tight spaces – enemies with varying attack animations and timings – I often found myself getting hit without realising why or where from. ![]() The visuals are conveyed with an effective simplicity that serves both gameplay and aesthetics. Comedically cute and almost stop-motion in nature, there’s an appreciable flair in the detail and artistic design. The thing I find most pleasurable about Cult of the Lamb is its interesting art style. The fact that your followers may become unhappy and cause dissent amongst your followers provides the impetus to do well as a cult leader, though this soon becomes almost untenable as dissatisfaction invariably spreads and you must make some tough decisions to cut out the rot. This keeps the first few hours busy and interesting, even if (like me) you don’t generally enjoy management sims. There are small but satisfying unlock trees of worship and doctrine, which generally comprise of things to build and commandments to unlock. Once per day, you can hold a sermon to extract a few more drops of worship juice, as well as dance around and perform rituals. Once back at your little cult farm, you can talk to your followers, read their thoughts to better manipulate them, and then assign them tasks such as gathering resources, worshipping you and so on (eating poo). ![]() The random weapons, special curse moves, and tarot card perks layered on top give you a tight sense of agency. Each dungeon run stays interesting because you’re always in need of more victim bones, grass, seeds, reward coins, or all manner of other resources. It is surprising how the needs of a management sim can so easily apply to randomly generated combat stages, with resources as rewards and sacrificial hostages peppered throughout for you to save and indoctrinate. Cult of the Lamb is a game of two halves, but like a healthy brain, the connection and interplay between these hemispheres is strong and complimentary. He doesn’t understand the dark humour of the writing, wherein you are always encouraged to consider your cute followers as resources first, to be fattened, utilised, and discarded as needed.įramed as resurrected revenge, you play as the amusingly divine lamb, gifted with life for as long as your goals align with The One Who Waits. I don’t let him watch me slice through monsters in tight dungeon spaces. I only let him watch me when I’m doing cult farm stuff. How do I tell him that I’ve unlocked the ability to sacrifice followers? He makes me check around the small farm lot to show him. Now, every time I’m playing Cult of the Lamb, my son asks me where the reindeer is and if he is feeling okay. It may be funny, but it’s also put me in a pickle. It’s a question my 4-year-old son asks as he peers over my shoulder. ![]()
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